- Opens a Rust related blogpost
- Sees "In the constantly evolving landscape of blockchain technology, innovation and adaptability are keys to success."
- Closes blogpost immediately
How many people/accounts are you following here on Mastodon?
Please BOOST for maximum exposure to the Fediverse!
#Poll #Polls #POTD #Following #Mastodon #Fediverse #Tech #AllThingsTech
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Less than 500 82% (2033 votes)
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501 - 2,500 15% (382 votes)
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2,500 or more 1% (29 votes)
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Comment below with exact counts! 0% (15 votes)
I merged an update for sokol_imgui.h which properly fixes injecting sokol-gfx images+samplers into Dear ImGui (by introducing a new sokol-imgui object type which is basically an image-sampler-pair).
Changelog: https://github.com/floooh/sokol/blob/master/CHANGELOG.md
New sample: https://floooh.github.io/sokol-html5/imgui-images-sapp.html
I created a small 3x5 ttf font for my game, I am releasing it to world to be enjoyed by all. Enjoy!! Damn it!!
Hey friends! Any clue how to make either Windows 10 or DOSBox not crazy sensitive to inputs from a joystick? I'm trying to play Jazz Jackrabbit with my old Gravis PC Gamepad and it's driving me insane. Here's me trying to calibrate the joystick. #retrogaming #gravis
I just wrote an article about implementing a basic AI in #eco2d.
It features basic hunger needs, #flecs, and other goodies!
https://blog.zakto.pw/articles/ce1856a/eco2d-creature-life-simulation
Hi guys!!
Happy #followfriday for everyone :D
Here as always I leave some people than you have to follow if you don't already do
@Tanthious
@musicvsartstuff
@ramon_wilhelm
@ddmeow
@DaRevieweD
@CrazyRetroGames
@CRUMVIII
@hyprblast
@RinostarGames
@Soja_hime
@deus
@monad
@indiequesting
@sku_te
@r1kgames
@altabestudio
@W1K
With 20k NPCs running around, the game runs at an average 12ms tick rate.
#eco2d makes use of distance and action based streaming.
WIP notification manager in #eco2d
With the tooltips done, I think it's time to implement a basic notification feature too!
Small tooltip demo!
The tooltip system is now done! Although it requires some UI improvements, the functionality itself is complete.
Tooltip links are generated at startup by scanning the help text for any terms registered as tooltips already.
Example code:
void tooltip_register_defaults(void) {
// test
tooltip_register( (tooltip) { .name = "ASSET_WOOD", .content = "Used as a building material or fuel for the ASSET_FURNACE." } );
tooltip_register( (tooltip) { .name = "ASSET_FURNACE", .content = "Producer used to smelt ASSET_IRON_ORE into ASSET_IRON_INGOT." } );
tooltip_register( (tooltip) { .name = "ASSET_IRON_ORE", .content = "Natural resource that can be smelted in ASSET_FURNACE." } );
tooltip_register( (tooltip) { .name = "ASSET_IRON_INGOT", .content = "Used as a building material. It is smelted from ASSET_IRON_ORE" } );
}
As a user, you call:
tooltip_show("ASSET_FURNACE", mouse_pos.x+5, mouse_pos.y+5);
And the internals will draw a tooltip with references to other registered help texts in content.
Having played Crusader Kings 3 and Victoria 3 for quite a time, I appreciate these games' multi-level tooltip system. I feel tooltips would be a great addition to eco2d to explain various mechanics or provide valuable information directly when the context requires it.